I can’t describe most of my project in details, but I am able to write something about my last in order to show what I did last year. You will get more informations about my experience below pink section.
Everything what is related with aircrafts, airports and avionic industry is not up to date with modern technology.
People on the airports still communicate among each other by old radios. When I was visited couple of airports, people on airport would travel across ramp to give a notification on paper. In some rooms still exist large white boards where people write by hand how looks current situation outside the build. Without a doubt, it could be te reason, why aircrafts are delay and passengers have problems with theirs flights.
the most popular question on the airports:
Being on site, I had an opportunity to observe how airport works in details. Moreover I did a lot of interviews in order to get more informations from all future users. Basing only on one source can be a reason why product does't fit to market. When I was gathering informations about processes, I would speak with couple industry experts too. What I got from them? First of all, every airport has their own processes. There are some general rules which tell us how they work, but airports differ in details.
After researching I did user personas and I mapped all user stories and most common cases which happens on the ramp. Even if you think that you know everything, the life will surprise you. Who knows that some pilots don’t want work with some ramp agents and airlines have to switch personel as result of this personal wars. After seeing everything with my own eyes and after interviewing, I got really good background for creating first Ideas, how project schould works and what kind of divices will be used
More thinks to overthink after airport studing:
For us as a designers, it is very important to deliver value to future users and to stakeholders. Our solution assumed that we would prepare something for replacing current communication channels to modern devices which give us all necessary informations about current situation on ramp. Having our solution, If it were a delay durning the turnaround, it was a chance for catch up before departure. Everyone who is interested in all data, will get it for further analyst to improve how airline works and to short turnarounds. Before it happens, I had to make some user testing for all devices and validate which approuch is the best to our problem
First thinks which I checked was the app for service provider who could have a smartwach or a mobile. Despite this fact, I had validate our assumption, how many options schould include our app. After first round of tests we decided to go the simplest path, less is more, People, who works on the ramp, have to many thinks to do on time, and it will be bad decision to force them to extra work.
We tested mobile app on par with a web application. It was a chalage to propose a perfect solution for showing processes which was very complex. Every flight is build from many dependencies. It was not obvious which design fits the best to preference of all users
Accessibility was important thing in our project. If you read that, you will know that some activities are made outside in bad conditions. Users will be in all age. It is the reason why why have to be prepare for all kind of diseases. We had to be sure that our solution would be user friendly.
We ware developing in 2-person team, a new mobile app and web-application for existing trading platform. During 15 months we ware creating a new design and rearrange all previous functions. We improved selling and buying financial instruments.
I had to create a game in a retro style inspired by American tv show "Let’s make a deal". My main goal was - keeping player focus on active playing. I designed 2 types of game - single and automat. In each case, I created the good working loop - deposit/play/stop game.
Soviet City is complicated real-time strategy/city builder game with roguelike elements. The main resource that we use in the game is a human corpse. It is the reason why usually to get something, you have to kill a random person. Taking the money, food, energy from corpses is something unique in this kind of games. I am responsible for game development. I touched all aspects of creating the game.
I created "point and click" game called 1heart with an ultimate difficulty level . The game about kidnapped twins. I tried to create the scary experience, using unsharp pictures, climate music and deep story. In this project, I improved my narrative skills in animation and game design
Binotech is one of the many single pages which I created for companies from the FinoTech industry. It is a company which delivers binary technology to larger companies. This company combine traditional ways of trading with new trends like bitcoins